Jumat, 09 Agustus 2013

Dragon Nest Cleric - priest/paladin - Light vs Magic Attack

Guide to Magic and Light by Eternity with prefix calculation and light addition added Content
  1. Forewords.
  2. The formula
  3. Application and judgement
  4. Meet the critical
  5. The verdict
  6. -Removed-
  7. Prefix showdown
  8. Credit
Rules:
1) A skill is only light-attributed when it is stated in the skill window as Light (in yellow text)
2) A skill is only magical when it is stated in the skill window as Magic Attack (in yellow text)

1.0 Forewords
Most of you probably hate seeing all this unknowns, formula and calculation. If you need the direct answer, then skip the entire content and go straight to the VERDICT section, because that’s the only thing anyone need to see to get the whole point of the whole thread. The rest of the below content is to prove to the best extent i could that light>matk.
(Not important at all)
A little introduction, I am ReservedSeat, and I play in Greenwood using the name BlockBuDao, I used to be a bowmaster for several months since the OBT days then I made the change to paladin. Being new to the class back then have resulted in myself committing several mistakes that cost me quite a lot gold and cherry credits experimenting the class itself. Now, I have recently resetted my skills and equipments again to be a physical kick paladin due to personal reason and largely due to the lack of enthusiasm from the magical paladin community.
I created this guide because our dear cleric section been amassing people asking about light/matk repeatedly. This guide is written by myself after some research and experience myself. I will try to answer most of your queries if I am free.. feel free to pm me in game. (Greenwood only though)
(Not important at all)

2.0 The Formula
To really understand which is better, first we have to explore the foundation of damage.
Where Min is your minimum aggregate of damage (ex. 1095 as shown below)and Max is your maximum aggregate of damage (ex.1591 as shown below).
And % Skill Damage is the % number stated in yellow text (ex. 110% as shown below) and Bonus Damage is the additional number (ex. 22 as shown below) .

[ ( Min+Max ) / 2 ] x % Skill Damage + Bonus Damage
This is the most basic formula there could be.
However, life isn’t perfect. The truth.
Let a be the multiplication of %Skill Damage, % Skill Heraldry Damage, % Skill Buff Damage and %Elemental Bonus
{ [ (Min+Max) / 2 ] X a } + Bonus Damage
The above is still far from perfection.
Optimal Damage Calculation:
Let  b be the 1 – (Monster’s defence/15000) where Monster’s defence can be physical or magical depending on the skill use.
Do note that the damage bonus (Attack Power/Magic Power potential has already been included in Min and Max)
For information regarding monster defence and elemental resistance, you can check out dnarmory.
| { [ (Min+Max) / 2 ] x a + Bonus damage } x (1 – % Elemental resistance) X b |
This is as close as I can get for ideal calculation.
The above content is for those who have serious interest on working damage out.
3.0 Application and Judgement
3.1 Application
I will keep it short. So I will just run through the formula once.
Let us have an assumption.
  1. Character, cleric with 500-1000 magic attack with the only light potential of 8% on mace
  2. Monster, Ambusher Dark Elf with 721 Mdef and -15% light resistance
  3. Only magical component of it is shown
Working out the values.
Solving ,
a is the multiplication of %Skill Damage, % Skill Heraldry Damage, % Skill Buff Damage and %Elemental Bonus
% Skill Damage = 110%
% Skill Heraldry Damage = Not applicable
% Skill Buff Damage =  Not applicable
% Elemental Bonus = 8%
a =1.1 x 1.08 =1.188
Solving,
b is the [ 1 - (Monster's defence / 15000) ] where Monster’s defence is magical based on the scenario given
Ambusher Dark Elf’s magical defence = 721
b = 1 – (721 / 15000)= 0.952 (To nearest 3 significant figures)
Other unknown,
Min=500
Max=1000
Bonus damage (skill)=22
%Elemental resistance=-15%
Working the equation by applying values into unknowns,
[ (500 +1000/ 2) x 1.188 +22 ] x [1- ( -0.15) ] x 0.952 =1000 (rounded up value to nearest one)
3.2 Judgement
It is not easy to say either light attack or magic attack is better without considering the extent of your gears are inclined towards, the skills involved and the target opponent. So I am going to do up calculation based on my previous knowledge as a crusader. And yes it’s all theory and numbers as I have move on from being a crusader.
Note: In this Judgement I have left out Light attack buff: Conviction Aura, Blessing of light and any other buff that affects the result for simplicity sake. Warning: This calculation involves purely %.
Another note: The multiplier effects from skill buff kick in after the calculation of light potential.
Let’s have raw Magic Attack = 1200 – 1600 MATK
Maximized Light build with 4 Light potential on weapons and a set of twilight manticore accessories and provocateur title (ignore the possibility of INT in potential)
Total Light attack = 47.86%
130 MATK from 2 Twilight Manticore rings
Therefore, new raw MATK = 1330 – 1730
Maximized Magic attack build with 4 Magic attack bonus on weapons and rings (ignore the possibility of accessories bonus and possibility of INT in potential )
30 MATK from speed terminator title
166 MATK from 2 Magician Sylvie Ana rings
Total Matk bonus = 23.2%
Therefore, new raw MATK = 1396 – 1796
With bonus % applied = 1720 – 2213 MATK

Now to compare!
Calculation been put below for presentation purpose
Target opponent: Lvl 35 Boar Gunner with mdef 2717 and no element resistance.
Light build
Damage worked out by level 1 lightning strike = 2055
(1530 x 1.1 x 1.4786 +22) x [ 1- ( 2717 / 15000 ) ]
Matk build
Damage worked out by level 1 lightning strike = 1789
(1966.5 x 1.1 +22) x [ 1- ( 2717 / 15000 ) ]
Note that the half of maximum and minimum damage has been calculated out.
Another comparison using level 3 lightning zap with 510% skill multiplier and 908 additional skill damage
Light build
Damage worked out by level 3 lightning zap = 10190
(1530 x 5.1 x 1.4786 + 908) x [ (1-2717 ) / 15000 ]
Matk build
Damage worked out by level 3 lightning zap = 8914
(1966.5 x 5.1 +908) x [ 1- ( 2717 / 15000 ) ]
See for yourself the result.
Anyway, have you ever consider the possibility of multiplier of INT which gives cleric 0.5MATK per stats?
4.0 Meet the Critical
It is not possible to have light potential with magic attack till the release of Legendary Sea Dragon set.
But it is possible to have magic attack with critical.
I bet critical has been explained many times by many. I am going to do a quick talk about critical.
Critical
  • 25% more damage
  • Ignore defence and magic defence
  • Critical resistance has to be taken into account, when critical resistance takes place, only 35% of the critical damage is inflicted
Formula for critical additional DPS output % with an unmodified value
Note critical resistance has not been taken into account.
Normal monster:
[ (Current critical / Critical Cap) - 0.05 ]+0.4+1
Boss:
[ (Current critical / Critical Cap) - 0.05 ]+1
Do not that if your maximized final critical is less than half of the critical cap, you are encouraged to give up the critical build as the % output is not worth to have the critical.
How much critical to be viable for farming?
Mathematical answer? 5050 for unrealistic scenario where monsters have no critical resistance.
The truth? Minimum 7000.
5.0 Verdict
The verdict has to be made based on many calculation, as the variation of items and builds is as far as I can calculate out and show.
My conclusion is that based on the current gears we have, light attack is the better if we can max out the limit for it.
By percentage comparison, it’s estimated be only 10-20% more damage, so please bear in the cost you need to achieve your build.
The light build is definitely not better than magic attack with 7000 critical though.
If you are able to get 7000 critical with light attack, even better.
Bear in mind, all these calculations are made based on perfect assumption, correct me if necessary. Thanks.
| { [ (Min+Max) / 2 ] x a + Bonus damage } x (1 – % Elemental resistance) X b |
Let a be the multiplication of %Skill Damage, % Skill Heraldry Damage, % Skill Buff Damage and %Elemental Bonus
Let b be the 1-Monster’s defence15000 where Monster’s defence can be physical or magical depending on the skill use.
7.0 Prefix Showdown
I have received a lot feedback on prefix comparison. I have made a simple formula by simplifying and removing some factors in order to present you the simplest way of comparison in a nut shell.
Note: This give you fast comparison without taking too much consideration in other factors such as chances of procuring and the fact that intellectual weapon can have debuff of elemental resistance. It is inaccurate to a certain extent, but the significance of the inaccuracy can be largely ignored for simplicity sake. And not to mention that the bonus damage comes in varied form, MATK damage / normal damage /  light damage. That will go into very fine detail.
Note: These are not exact figures, they are figures of comparison!!!
Simple Formula:
( Min + Max ) + ( additional INT weapons have ) x ( Process % damage )
Explaining the direct addition of ( additional INT weapons have ) when INT = 0.5MATK,
You need to apply the additional MATK to both side,
2 x ( INT x 0.5 ) = INT
Now to compare!
Silver Lion Flail
Magic attack: 107-200 MATK, 23.10% bonus MATK dmg
Intellectual: 100-186 MATK, 13 INT, 11.55% bonus dmg (- % Ele resist is ignored )
Light: 104-193 MATK, 44.3% bonus light damage
Comparing for SIlver Lion Flail (Answer in 3 significant figures)
Magic attack : ( 107 + 200 ) x 1.231 = 378
Intellectual : [ ( 100 + 186 ) + 13 ] x 1.1155 = 334
Light : ( 104 + 193 ) x 1.443 = 429
Terramai Flail
Magic attack: 138 – 257 MATK, INT 8, 23.10% bonus MATK dmg
Intellectual: 128-238 MATK, INT 26, 11.55% bonus dmg (- % Ele resist is ignored )
Light: 133-248 MATK, INT 8, 44.3% bonus light damage
Comparing for Terramai Flail (Answer in 3 significant figures)
Magic attack : [ (138 + 257 ) + 8 ] x 1.231 = 496
Intellectual : [ ( 128 + 238 ) + 26 ] x 1.1155 = 437
Light : [ (133 + 248 ) + 8 ] x 1.443 = 561
I am not going to go on to Manti/Apoc weapons. You can see from the figures of comparison, that Light  >  Magic attack  > Intellectual
Note: Do bear in mind Intellectual give elemental resistance debuff which gives you the additional edge over Magic attack and I can say it helps.
Note: Light prefix convert your attack to light based, if you are high on light %, you are on advantage.

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