Minggu, 07 Juli 2013

Dragon Nest Bowmaster – Skill Builds


Welcome to Hetaga’s Guide for the Bow Master ~Skills and Skill Builds.
For this portion of the guide:
2.5.0 Skills Analysis
2.5.1 Archer Class
2.5.1.1 Casted Skills
2.5.1.1.1 Twin Shot
2.5.1.1.2 Piercing Shot
2.5.1.1.3 Multi Shot
2.5.1.1.4 Magic Arrow
2.5.1.1.5 Willow Kick
2.5.1.1.6 Wise Of The Owl
2.5.1.1.7 Rage Of The Owl
2.5.1.2 Passive / Reactive Skills
2.5.1.2.1 Tumble
2.5.1.2.2 Urgency Tick
2.5.1.2.3 Aerial Evasion
2.5.1.2.4 Low Spin Kick
2.5.1.2.5 Spin Kick
2.5.1.2.6 High Spin Kick
2.5.1.2.7 Moon Kick
2.5.1.2.8 Somersault Kick
2.5.1.2.9 Physical Mastery
2.5.1.2.10 Mental Mastery
2.5.1.2.11 Mind Conquer
2.5.1.2.12 Pin Wheel
2.5.2 Bow Master
2.5.2.1 Physical Build Tree
2.5.2.1.1 Charged Shot
2.5.2.1.2 Aerial Chain Shot
2.5.2.1.3 Siege Stance
2.5.2.1.4 Arrow Shower
2.5.2.1.5 Arrow Barrage
2.5.2.2 Magical Build Tree
2.5.2.2.1 Scope Arrow
2.5.2.2.2 Rapid Shot
2.5.2.2.3 Swift Shot
2.5.2.2.4 Tracking Arrow
2.5.2.2.5 Revolutionary Ballista
2.5.2.3 Everything Else
2.5.2.3.1 Spiritual Excel
2.5.2.3.2 Sylph’s Aid
2.5.2.3.3 Bulls Eye
2.5.2.3.4 Ankle Shot
2.5.2.3.5 Stunning Shot
2.5.2.3.6 Fake Shot
2.5.2.3.7 Triangle Shot
2.5.2.3.8 Longbow / Crossbow Mastery
2.5.3.0 3rd Job Skills
2.5.3.1 Sniper Skills
2.5.3.1.1 Cheating Point
2.5.3.1.2 Critical Break
2.5.3.1.3 Charged Shot EX
2.5.3.2 Artillery Skills
2.5.3.2.1 Detonating Arrow
2.5.3.2.2 Magical Breeze
2.5.3.2.3 Scope Arrow EX
2.5.4 Skill Summary
2.6.0 Skill Build (Level 50)
2.6.1 Pure Physical Sniper Template
2.6.2 Pure Magical Artillery Template
2.6.3 Hybrid Physical Sniper Template
2.6.4 Hybrid Magical Artillery Template
2.6.5 My Skill Build (Level 40)
2.6.6 Potential Skill Build (Level 50)
Once again, your search function (Ctrl + F for Windows)  would be your friend. Bring it up and then key in the respective corresponding number to jump to the segment you wish to read.
Archer Class.png2.5.1 Archer Class 
2.5.1.1 Casted Skills
Twin Shot.png2.5.1.1.1 Twin Shot 
The main harassment skill of the BowMaster due to its short cool down, short casting animation (next to immediate), range,  and knockback ability. Rotating it into a PVP combo after another skill would nearly always grant a knockdown of the opponent, failing which a flinch would occur. Both are great to have happening against your opponent, thus most players would max this skill out. The damage dealt by this skill is also rather substantial, and coupling it with a damage heraldry makes it a very enticing skill to have.
Piercing Shot.png2.5.1.1.2 Piercing Shot
If you are a Longbow user, this skill would be similar to the 3rd hit piercing shot that you would encounter. However, due to its long casting animation (the character turns a round before cocking and releasing an arrow) makes it rather undesirable to have as a main skill. However, some players like this skill due to its piercing ability. But in general, as far as I can determine, most players leave it at the prerequisite level for Charged Shot. Also, why get Piercing Shot when you got a similar (and stronger) skill in the form of Charged Shot?
Multi Shot.png2.5.1.1.3 Multi Shot
This skill is a conundrum rolled into one. On one hand, it launches 7 arrows out in a cone, has high super armour breaking ability, reasonably high damage and has a quick animation. On the other hand, to really utilise this skill to the maximum, you would need to launch this skill at point blank. That completely contradicts the concept of a ranged character where range is the point. That being said, this skill can be considered as one of those “if your enemy gets too close for comfort and you need to get him down ASAP” kind of skill, and is still very helpful for both PVE and PVP. There is however, a point of contention between this skill and Ankle Shot, which I will attempt to cover later on in this guide.
Magic Arrow.png2.5.1.1.4 Magic Arrow
Many Bow Masters will remember this skill as the one that helped them cleared the second map of Dried Marissa Spring together with Scope Arrow. With a rather nice AOE skill that can even hit players on the ground, its flinching ability is also much desired during PVP. However, the damage it deals is not exactly fantastic, as such most players would leave it at prerequisite for Scope Arrow.
Willow Kick.png2.5.1.1.5 Willow Kick
A prerequisite for Kick Shot, an Acrobat skill, at first glance would seem like not worthwhile to spend points on as a Bow Master. However, it does make an interesting addition to an otherwise arrow-centric rotation for a Bow Master, and the kicking of players into the air during PVP is always a bonus. Even in PVE, should you need an additional skill to get out of a tight fix, this can fit the job nicely (assuming of course you either lack Swift Shot due to it being on cool down, or lack the skill all together because you went the path of a pure physical Bow Master). Personally, I would recommend having this skill at level 1, just to give a bit of surprise to enemy players and also to have an additional skill for close range should you need it.
Wisdom of the Owl.png2.5.1.1.6 Wise Of The Owl
At first, this skill seems wonderful. Increases your critical value by 200% at level 1 and with that, implying higher ability to deal critical damage. However, this is a self buff skill, and Archers do not really need a skill that increases our critical value due to the inherent high agility values we have. Furthermore, the short buff duration (15 seconds) and long cool down makes this skill only viable for very short periods of time. This makes the skill in my opinion rather useless, and skill points are better off placed in areas where they provide better effects. Even for an Artillery Class I would not recommend getting this skill.
Fury of the Owl.png2.5.1.1.7 Rage Of The Owl
600% Critical value. This skill sounds very similar to that of Wise Of The Owl, in that the effect is the same, with the exception that it boosts your critical by 600%. Similarly with Wise of the Owl, it does not seem to be of any use at all. However, this is a party buff for 10 seconds, and on top of that, it does not cost any skill points. So for that alone, it is a skill that the player would just get it, and should there be any need for it (due to low critical party members) then at least it is there.
2.5.1.2 Passive / Reactive Skills
Tumble.png2.5.1.2.1 Tumble
The core essential evasion move of a Bow Master, Tumble allows you to cancel most of the skills we cast, especially those with long casting animation such as Arrow Shower, Arrow Barrage, and Charged Shot just to name a few. As such without question, this is a skill that players will want to be at as high a level as possible. With the Force User skill Beyond Time cast, you can see your character cart wheeling across the screen as well.
Power Tumble.png2.5.1.2.2 Urgency Tick
This is another crucial skill to have as a Bow Master. With a similar icon as Tumble, Urgency Tick works in a similar manner, just that this time around, it only works after the player gets hit. Thus another skill to get as high as possible.
Aerial Evasion.png2.5.1.2.3 Aerial Evasion
This is a skill that is very helpful. Should you be hit and land up flying in the air, this skill will help you to get out of the state of motionless, and allow you to go back to deal more damage. Therefore, get as high a level as possible.
Low Spin Kick.png2.5.1.2.4 Low Spin Kick
This is a skill that is given to the Archer class free of charge. What this skill does is that it gives a good kick to whoever is on the ground. Beyond that, just leave it as it is, for that is about all the skill is good for.
Spin Kick.png2.5.1.2.5 Spin Kick
Another skill that is given for free, this skill basically gives you the ability to give the opponent a kick with a click of the right mouse button. Some players do work this into their PVP rotation, but personally, I would prefer to keep the opponent far enough so that I do not have to kick them.

High Spin Kick.png2.5.1.2.6 High Spin Kick
What this skill does is that it gives the Archer a more powerful kick after the use of Low Spin Kick. This would be similar to the Holy Kick skill of the Paladin, but for an archer, my opinion is that this skill is not required. Even for an Acrobat with all her kicks at her disposal, this skill just feels not needed at all. After all, there is such a play style called the Kick-a-din, but no such similar ones for an Archer.

Moon Kick.png2.5.1.2.7 Moon Kick
This skill allows a player to descend at a rapid rate, and give a good kick powered by gravity on whoever happens on the ground. Personally I do not see the need for this skill, especially with skills such as Aerial Chain Shot which does a lot more damage in comparison but yet serve a similar function. And besides, this being such a close range skill should not be used that often to warrant the skill points dedicated to it.
Somersault Kick.png2.5.1.2.8 Somersault Kick
This is an interesting skill in that it launches enemies on the ground into the air and allows the player to do things like wall combos or just trashing the opponent without giving them the chance to retaliate. That being said, it would only be recommended if you are going for a serious PVP build, for in PVE there seems to be not much use for it.
Health Bolster.png2.5.1.2.9 Physical Mastery
This is a rather good skill to have in my opinion. Most players would have heard the old adage “A Dead DPS deals no DPS”. This helps to increase the lifespan of the archer by granting a percentage boost in their HP. And being a class which has rather low defence for the matter, every bit of HP helps.
Mental Fortitude.png2.5.1.2.10 Mental Mastery
The MP equivalent to Physical Mastery, this skill gives a boost to a player’s MP pool and allows the usage of more skills. Personally, I would keep this at the prerequisite for the next skill, as I never end of with less than 50% MP in any dungeon I have done thus far.
Attuned Mind.png2.5.1.2.11 Mind Conquer
Mind Conquer gives a higher MP recovery rate to players when they are not casting skills. With a 3% increase in MP recovery at level 1, it would surely aid players in the long run compared to having a larger MP pool.
Pin Wheel.png2.5.1.2.12 Pin Wheel
Pin Wheel is basically like Willow Kick, but when you are on the ground. When the archer is knocked down and the opponent is close, this skill can give the opponent a shock, and probably land him on his back as well, allowing you to take some sweet revenge yourself.

2.5.2 Bow Master
Upon reaching level 15 and the completion of what would probably be the hardest job advancement quest in the game, you unlock the set of skills for the Bow Master should you choose to do so. In this job advancement quest, you would first have to speak to Master Archer Adelynn who would first test your ability to use a bow. You would be behind a log, and have to shoot down hounds running across the front of the screen, while avoiding the white hounds. This is a terribly annoying thing to do, especially with the Longbow. Thus I would recommend either using a Crossbow (which essentially gives you 3 chances to hit a hound per hit) or a Shortbow (due to its very consistent attack speed). A tip to clear this easily would be to aim in front of the hound i.e. where it will be and not where it is now, to have a higher chance of actually hitting the hound.
After you are done with it, she will ask you to clear Sleeper Temple. Once you are done with that as well, select the option to be all Bow Master, and welcome to the family!
Bow Master Class.png – New Job Icon!
There are 3 main skill trees in the BowMaster skill book. The Physical Skills, The Magical Skills, and Everything Else.
2.5.2.1 Physical Build Tree
Charged Shot.png2.5.2.1.1 Charged Shot
The skill that separates a Sniper from an Artillery, this skill launches an arrow with a rather significant AOE and high damage out and can penetrate several enemies as well. Furthermore, as a Sniper, one would get the skill Charged Shot EX, which grants even flashier animation, increased damage, increased AOE, and an increased casting animation. Now the animation increase may seem nothing, but considering that without the attack speed heraldry, a Charged Shot can take around 3 seconds to cast out, that is a long time to wait for a skill to fly, which gives your opponent all the time to attempt to stop you from launching that arrow out. With Charged Shot EX your casting animation only takes 1.77 seconds (1.07 seconds with a premium attack animation plate), making it even better by a lot. Definitely max this if you are going the path of a Sniper, but do not add this if you are going for a pure magic build Artillery.
Aerial Chain Shot.png2.5.2.1.2 Aerial Chain Shot
Aerial Chain Shot is a skill that can only be used while the character is in mid air, either by purposeful falling, or by jumping (i.e. getting thrown up in the air by the enemy is not going to allow you to use this skill). Usually chained after a Triangle Shot, this skill does a respectable amount of damage, and hurts a lot when done against a mob of enemies, or one huge boss itself. I would say to level this skill high if you are a pure physical BowMaster, but otherwise, pre-requisite will do just fine.
Siege Stance.png2.5.2.1.3 Siege Stance
In general, many Bow Masters dislike this skill due to the fact that it fixes you in a position for 15 seconds, has a slow rate of fire, and does not do fantastic damage. But in my opinion, this skill turns you into a mini turret of sorts, where you basically pivot around your position, and can take out, launch an enemy into the air in a perpetual tumble (not to be confused with the skill Tumble), or at the very least, flinch the enemy (not always possible in PVP or against PVE boss type monsters). But that is about all it is useful for, and thus, leaving it at the prerequisite for the next skill is all you need.
Rain of Arrows.png2.5.2.1.4 Arrow Shower
Ever seen those medieval movies where the archers atop a castle wall launches a barrage of arrows over the wall, killing everyone who was unfortunate enough to be under it? This is a skill that is similar, and would be the skill to use to deal a massive amount of damage (from my personal experience, the damage dealt by this skill can even out damage the Ultimate or Super Skill Arrow Barrage). However, all that damage potential comes at a price of having a fixed range, a significant damage reduction should your arrows impact the enemy in mid flight and not on the ground, and a long casting duration. Before the ability to cancel the casting of this skill using Tumble, most Bow Masters die in Nests due to the enemy boss using some heavy hitting skill (such as Judge Apocalypse’s 360 degree laser or Pentagram attack) which just takes them out instantly. However with the introduction of that ability, players can now cancel their Arrow Shower should they find that they are not in the correct range (thus saving time and their lives in the process) or should the enemies all be dead before the full Arrow Shower has been cast. Furthermore, this skill is annoying as hell in PVP as a supportive skill, where basically a wall of arrows prevent anyone from going past a choke point, or just steals the kill from your team mates or other opponents (in FFA) due to its wide AOE radius. From my understanding however, this skill should not be a skill to be maxed due to the level scaling of the skill at 50 cap. Instead, most Bow Masters recommend that this skill be left at a maximum level of 4 due to the fact that all levels beyond 4 only increase the damage by a fixed amount, and not by percentage, thus restricting its potential for high damage. Arrow Shower launches a whooping 43 arrows out in an arc, and based on my observation, tend to do more damage compared to Arrow Barrage if cast right (it is  terribly annoying to do that though, for you need to shift around to get a perfect aim)
Random Trivia: In the days of the Harsh Prefix Bug, this was one of the skills which caused many Bow Masters to spawn due to its ability to deal crazy amounts of damage. With Wind and Destruction Prefixes on my bow and quiver respectively, and a physical attack of only 2.5 to 3 thousand, I rec!ll seeing damages such as 100,000 and above per arrow. Sadly that is no longer possible now, but the damage that this skill can deal is still very significant.
Arrow Barrage.png2.5.2.1.5 Arrow Barrage
The first Ultimate Skill on offer, Arrow Barrage is just that, a pinpoint barrage of arrows on a “single” target.
When casted at close range (about 2 character space away), Arrow Barrage only does 50e25 damage to the enemy. This skill launches a total of 22 arrows, and grant enough super armour to allow you to continue firing even when the serpent in Manticore Nest does her knife flying all over the shop attack. Go for this if you are going for a Sniper build for it is a pre-requisite for Critical Break, a Sniper skill the player gets at the 3rd job advancement. What makes this skill even more amazing is that you can pivot on the spot and fire arrows onto enemies that were beside the initial one you were aiming, thus it grants the ability to hit multiple targets as well. Furthermore, should the full Barrage hit the enemy, they will be pushed back about 8m away, granting the player the space the player needs to not die too quickly.
PS: Previously, this author had the misconception that Arrow Barrage does 50% additional damage at point blank. After further tests, this was found to be untrue, and instead, only 50% damage is dealt at point blank range.
2.5.2.2 Magical Build Tree
Frag Arrow.png2.5.2.2.1 Scope Arrow
The magic equivalent of Charged Shot, and the skill that differentiate an Artillery from a Sniper. Upon impact, the arrow splits into 6 individual arrows, each dealing quite a respectable damage in itself, granting a total of 7 hits.  Furthermore, the range of this skill is rather substantial, such that you can actually use this skill to snipe down the mobs on the slope in the second map of Dried Marissa Spring. While the initial arrow does not hit enemies on the ground, the 6 arrows that are fragmented out afterwards do, and based on feedback against other PVPers, that acknowledge that using this skill after a player is knocked down (for example due to Tracking Arrow) deals hurt upon hurt. Artillery players get Scope Arrow EX at their 3rd job advancement, giving them an AOE boost per arrow on top of a damage boost, making this skill even more enticing to have.

Swift Shot.png2.5.2.2.2 Rapid Shot
Rapid shot is a skill that basically launches 6 magically charged arrows towards your enemy. With a slow casting animation, mediocre damage, and awkward aiming, it is a skill that many Bow Masters I know hardly include in their rotations. Players would realise that when casting, the character tilts her body slightly to the left, and the arrows are aimed slightly to the right of the reticule. Being a magically charged arrow, there is a rather nice mini AOE burst pre arrow upon impact, making it extremely viable against knocked down enemies. However as mentioned, the slightly long casting animation makes it a very situational skill to use, and needs significant practice. Thus, most players will leave this skill at the prerequisite for the next skill, Swift Shot instead.
Rapid Shot.png2.5.2.2.3 Swift Shot
To the surprise of many players, Swift Shot is one of the most powerful DPS dealing skill of a Bow Master. However, as with all other powerful Bow Master skills, the requirement to do that is to have all 6 arrows when casted hit the enemy, thus indicating that the player needs to do it close range (once again, another skill that makes no sense if we are focusing on range). But nevertheless, it is a wonderful skill to have which will help you get out of a mob of monsters that are surrounding you. In addition, there is a short invulnerability frame that is present, which can save you from some annoying skills such as Time Stop.
Guided Missiles.png 2.5.2.2.4 Tracking Arrow
The infamous tracking arrow, the skill that has an incredible super armour breaking potential, requires minimal aiming to hit, and hits hard too. This will probably be the best skill in the entire Bow Master’s arsenal regardless of being a Sniper or Artillery, and one is greatly advised to get it. It launches a total of 8 arrows, 4 on either side of your character, which then arcs out and like the name suggests, tracks the enemy like a guided missile before impacting. Each arrow also does 2 hits, the impact itself, and a mini AOE after impact. Also, the range of tracking arrow appears to be next to infinite once lock on is achieved. That means that upon the successful casting of the skill, the enemy can try to run as fast as they can away, but barring an impact against something like a wall, there is no escape. Furthermore, the skill cannot be cast unless there is a valid opponent in range, which helps the BowMaster determine the optimal distance to get his prey. And to make it all that sweeter, DN Sea recently decreased the cool down of Tracking Arrow in PVP, allowing the BowMaster to bring his guns to bear even earlier. Despite all that however, it is not without its flaws. Firstly, the AI of the missile is a bit stupid. It will detect the nearest enemy to the player during the casting, and go towards it, be it a broken up skeleton on the ground that cannot be damaged, a Force Mirror, or any of the relics. Secondly, it does not penetrate walls. A skilful player will tend to stay close to the wall to lure the arrows to impact against it, while the player will just trot safely away. Because of that, you will need to ensure that when you are casting the skill, your character has clearance on both your rig(t and your left, to ensure that all 8 arrows survive the initial launch and not blow up prematurely (thus the minimal, but not complete need to aim).  Thirdly, beside using any of the above mentioned items to lure the AI into stupidity, certain classes can use invulnerability frames to evade the damage. But nonetheless, Tracking Arrow is undoubtedly one of the best if not the best skill to have.
PS: I have not personally tested this, but from what I can discern right now, Level 7 Tracking Arrow is THE highest DPS skill of a Bow Master, assuming that the character has equivalent Attack Power and Magic Attack.

Hawk Ballista.png2.5.2.2.5 Revolutionary Ballista
Revolutionary Ballista is the alternate Ultimate skill that the BowMaster has other then Arrow Barrage. Working in a similar way to Scope Arrow, Revolutionary Ballista launches an arrow out, knocking back enemies in the direction of travel up to 4.5m away,  and then deals a wide AOE radius (which is about 5m) to hit all enemies in the area, which furthers knock enemies back. It shines even further when it is used against a large crowd of enemies, for everything gets hit as long as it is within the skill radius. However, against a single target, the damage pales in comparison against Arrow Barrage (which does about 3x more damage in compensation mode on).

2.5.2.3 Everything Else
Spiritual Focus.png2.5.2.3.1 Spiritual Excel
Spiritual Excel is another self buff skill that the Bow Master has, just that in this case, it is even more useful. When casted, this skill grants a percentage boost to the player’s agility and intellect values which not only grants higher physical attack and critical, but also higher magic attack and a greater Mana pool. With a duration of 60 seconds, and a short cool down, the Bow Master can in theory keep this buff up indefinitely.  This makes this skill one where maxing it out would be quite a simple consideration to make, provided that one does not have skill point limitations. Do note that however, this skill does NOT work in PVP Compensation On in boosting the damage dealt by the Bow Master.
Sylph's Aid.png2.5.2.3.2 Sylph’s Aid
Sylph’s Aid increases the attack range of the caster by a set amount per level. Many claim that it is a skill that is needed for PVP, especially against other Bow Masters. But personally, this is another skill that I feel is useless. Firstly, Sylph’s Aid does not affect all skills. Only Projectile skills, such as Twin Shot / Piercing shot just to name a few are affected. Others such as Arrow Shower and Aerial Chain Shot are not affected at all. In addition, with the increased range that Bow Masters already have, why would the player need any more. Also, as mentioned earlier, many of the powerful skills the BowMaster has are all close ranged skills, so increased range does no help. Furthermore, with classes such as Warriors (who have dash) and Force Users (who have teleport), they will get close enough early on before even the skill has cooled down for use, and only a decent BowMaster would be able to keep that at bay and keep them that way. I would think that the only use of this skill is in PVE against certain boss monsters, to prevent them from using any close range hits against the player, such as the Pirate’s front shove which will knock anyone to sleep. But then again, such skills are far and far between, and you often need to be at point blank to get that kind of damage. Thus, I would not recommend getting this skill at all.
Walking Target.png2.5.2.3.3 Bulls Eye
Another party buff that Bow Masters have, Bulls Eye reduces the ranged defence against an enemy which is hit by the skill. To determine if this skill is useful, we first need to understand a couple of things. One, all magic attacks are considered as ranged attacks, so at first glance it looks promising. Secondly, reducing the defence of the monster results in a higher chance to deal critical damage, thus increasing the damage per second. However, we must know this. Most if not ALL players in this game are going for the critical cap of 89%. Furthermore, with skills such as Hellfire being introduced, it is making it incredibly easy for classes to hit the said cap. Thus, regardless of how high the defence of the monster, the players are probably doing the best they can against them. Also, despite increasing the chance of dealing critical damage, nothing is done against the critical resistance of the monster. As players who have gone through Apocalypse Nest would attest to, monsters such as the Thunder Beast and the Pirate have such high critical resistance that even with Rage of The Owl casted (which grants 600% critical mind you), it is highly rare to see any non resisted critical damage appearing. Thus, it is of my opinion, that this skill would not be of any reasonable use to justify the skill points that has to be invested in it.
Furthermore there is a guide made about this skill by Elodie over at this link:
Inside, the player tested out a maxed out Bulls Eye, and came to the conclusion that non critical damage hits increase by 50%. To me, considering the amount of points put into the skill for a measly 50% increase on non critical damage hits is not worth it. Consider this, with so many players at critical cap, that would suggest that 11% of all damage dealt is not a critical hit. Thus with Bulls Eye maxed at level 50, only 5.5% of all damage dealt has an increase in damage by 50%. Considering that 50 SP needs to be put in for that pitiful amount, I would rather use it in other skills.
Ankle Shot.png2.5.2.3.4 Ankle Shot
A dear skill to have regardless of being an Artillery or a Bow Master. Shooting 3 arrows out in a fan, if successfully hits an enemy, the enemy would be rooted to the ground for a fair amount of time (3.5 seconds). During this period of time, the enemy would be unable to move, though still able to cast their skills. In addition, each arrow does a significant amount of damage as well. Players may note that this skill is similar to another, that being Multi Shot. As such, players have been discussing which skill is better to have, in terms of the damage dealt, cool down, among many other factors. While I am not going to make the decision for you, I have placed under the FAQ section a comparison between the 2, and I am going to let you make the decision which skill you want. Personally for me, I will be going for a maxed Ankle Shot, but still have Multi Shot unlocked to increase my number of skills
Stunning Shot.png2.5.2.3.5 Stunning Shot
A skill that is probably only useful in PVP due to the fact that you do not really need to stun enemy monsters, this skill grants a 100% stunning rate at level 1. In addition, it is not a single target skill, but rather in a AOE. Thus it can be used to set up a mass killing spree, or even to set up an infinite chain of combos. But beyond that, this skill is rather useless. Only get it at level 1 for the PVP purpose, otherwise, it is much advised to go for something else.
Fake Shot.png2.5.2.3.6 Fake Shot
This skill can be considered an evasion skill as well, though the distance evaded is not that far. Upon casting, an arrow is fired, while the player is pushed backwards. When the arrow impacts the enemy, it pushes them back, thus widening the gap between the two. However, considering that increased levels do nothing impressive, it is highly recommended to just keep it at the pre requisite for the next skill Triangle Shot which is way better.
Tumbling Shot.png2.5.2.3.7 Triangle Shot
The all mighty and versatile Triangle Shot. With a rather long invulnerability frame, with the ability to travel a rather long distance, and also, to chain an Aerial Chain Shot after this skill makes it one where next to all Bow Masters will want to get. However, only level 1 is required for increased levels do not do anything significant to warrant the skill points. Be it as a starter skill or to get out of danger, this skill does it, and does it rather well. And furthermore, the arrow fired does a little AOE upon impact, and that never hurts the player. Not to forget, where else will you see your character do a somersault in mid air?
Longbow Mastery.pngCrossbow Mastery.png2.5.2.3.8 Longbow / Crossbow Mastery
These 2 skills are coupled together because they essentially do the same thing, increase the range and damage when the respective weapon is equipped. Chose the one that is relevant, i.e. the weapon you are using, and not the weapon that you are not, and you would be set.
2.5.3.0 3rd Job Skills
Firstly, I would like to say that 3rd job has not been released yet in DNSEA. All names given below are taken from DN Armoury, and may change when they come to us. That being said, the below are just my opinions on the skills based on what I have read and heard about them over time.
2.5.3.1 Sniper Skills
Cheating Point.png2.5.3.1.1 Cheating Point
Personally, this is the number 2 skill on my top 10 most useless skill list, reason being as a 3rd job skill, compared to that of the rest, it feels like a sore thumb. Not that this skill is bad mind you, this skill summons a flower and attracts the aggression of enemies nearby. That allows you to set up your tricky shots such as Arrow Shower much more easily and can help since 99% of the time the BowMaster is just mobbed by everything else.
Critical Break.png2.5.3.1.2 Critical Break
Archers have inherently high critical, and no one has it higher than the Sniper. Thus it makes sense that this skill, which increases critical damage (by 20%) is a skill to add. But with its high MP consumption, and 10% activation rate at level 1, Mind Conquer would definitely be needed to offset it. With a high critical rate, and now a high critical damage, it allows a Sniper to deal even more DPS (though still losing to the Engineer / Elemental Lord… But hey, we thrive in the difficult times). Level 2 grants a 3% increase in the activation rate (to 13%), which I would recommend to go for.
Charged Shot EX.png2.5.3.1.3 Charged Shot EX
I do not see any reason why NOT to get this skill. This skill allows your charged shot to deal increased damage (30%) at a further range (30%), on top of that, decreases the animation speed of the skill to 1.77 seconds (1.07 seconds with the premium action speed plate), AND gives a nice AOE boost as well.
2.5.3.2 Artillery Skills
Detonating Arrow.png2.5.3.2.1 Detonating Arrow
This skill basically fires an arrow on to an enemy which has a fuse of 3.5 seconds. Once that time is up, the arrow explodes, dealing damage to monsters 3.5m away. Another AOE skill in the arsenal of the Artillery (If by now you still don’t get why it is called Artillery, it is because of all the AOE skills, similar to how ancient artillery just bombs the whole place creating high collateral damage)
Magical Breeze.png2.5.3.2.2 Magical Breeze
For 10 seconds, all your skill damages are calculated with both physical and magical damage. This skill is rather complicated, and I would like to direct readers to the below thread at mmosite.com by chaose5
In a nutshell, your final damage dealt out is the rough summation of your physical and magical damage. Sounds good? Some players would recommend leaving this skill only at level 1, due to the meagre 2% increase in magical damage. But as prevalent in this guide so far, I am a fan of doing more damage, so I would say go for level 2.
Frag Arrow EX.png2.5.3.2.3 Scope Arrow EX
As mentioned in the skill Scope Arrow, this skill grants an added AOE attack when the arrows split, and a 30% damage increase as well. And with Scope Arrow generally levelled high for an Artillery Class, this skill hits the mark just nice (would have been nicer if it were Tracking Arrow EX I am sure, but hey, I would take what I can)
2.5.4 Skill Summary
For those that are rather not inclined to read through each skill, below is a mini summary on each skill and their perceived usefulness in each scenario.
2.6.0 Skill Build (Level 50)
I am certain that after reading through all that text about the skills, you may be wondering, so what skill build should I go for? Well, below I reveal 4 basic skill templates (2 for Snipers, 2 for Artilleries) and I would leave you to make the decision yourself. I do however provide some recommendations for each skill build for you to consider as well. But remember, that end of the day, this is the character you will be playing, thus, go with how you feel like playing the game, and not treat this templates as the Holy Bible.
For interests sake, I have also included my current skill build, as well as my potential level 50 skill build for your reference. If you have any queries on that, you can always leave your question as a comment, and I would attempt to answer you to the best of my capability.
And enough yapping from me, here goes the builds :
2.6.1 Pure Physical Sniper Template
Archer73/312
BowMaster182/312
Sniper44/312
Used SP299
Remaining SP201

Recommendations:
Possible changes that you can consider (In no order of merit):
  • Max Twin Shot / Piercing Shot
  • Max Multi Shot / Ankle Shot
  • Get Willow Kick (level 1)
  • Get Stunning Shot (level 1)
  • Get Moon Kick (level 1)
  • Get Magic Arrow (level 1)
  • Get Sylph’s Aid / Bulls Eye
  • Add Aerial Chain Shot high
  • Further increase Mental Mastery / Mind Conquer
  • Decrease Physical Mastery
PS: Reason why Arrow Shower is only at level 4 is because level 5 and 6 does not give a percentage increase in damage, thus making it not as worthwhile to add.
2.6.2 Pure Magical Artillery Template
Archer74/312
BowMaster194/312
Artillery50/312
Used SP318
Remaining SP182

Recommendations:
Possible changes that you can consider (In no order of merit):
  • Max Twin Shot (Suggested)  / Piercing Shot / Magic Arrow(Not Recommended)
  • Max Multi Shot / Ankle Shot
  • Max Swift Shot
  • Get Willow Kick (level 1)
  • Get Stunning Shot (level 1)
  • Get Moon Kick (level 1)
  • Get Sylph’s Aid / Bulls Eye
  • Further increase Mental Mastery / Mind Conquer
  • Decrease Physical Mastery
PS: Compared to Arrow Shower, Tracking Arrows increase in both percentage and flat damage per level. Despite its silly AI tracking abilities, the damage capability is still very significant, thus I would highly recommend going full out on it.
2.6.3 Hybrid Physical Sniper Template
Archer86/312
BowMaster242/312
Sniper44/312
Used SP372
Remaining SP128

Recommendations:
Possible changes that you can consider (In no order of merit):
  • Max Twin Shot / Piercing Shot
  • Max Multi Shot / Ankle Shot
  • Max Tracking Arrow
  • Get Willow Kick (level 1)
  • Get Stunning Shot (level 1)
  • Get Moon Kick (level 1)
  • Get Sylph’s Aid / Bulls Eye
  • Further increase Mental Mastery / Mind Conquer
  • Decrease Physical Mastery

2.6.4 Hybrid Magical Artillery Template
Archer86/312
BowMaster254/312
Artillery50/312
Used SP390
Remaining SP110

Recommendations:
Possible changes that you can consider (In no order of merit):
  • Max Twin Shot (Strongly Suggested) / Piercing Shot
  • Max Multi Shot / Ankle Shot
  • Level Arrow Shower to 4
  • Get Willow Kick (level 1)
  • Get Stunning Shot (level 1)
  • Get Moon Kick (level 1)
  • Get Sylph’s Aid / Bulls Eye
  • Further increase Mental Mastery / Mind Conquer
  • Decrease Physical Mastery

2.6.5 My Skill Build (Level 40)
Archer154/250
BowMaster246/250
Used SP400
Remaining SP0

Explanation:
  • Being a Sniper in the future (at least for now), my build is built on from the Hybrid Physical Template
  • Ankle Shot is maxed out, Multi Shot levelled to 7 with remaining SPs to grant an additional skill for rotation.
  • Twin Shot is maxed out to grant a higher damage, especially useful for me since it is a skill I tend to cast a lot.
  • Sylph’s Aid and Bulls Eye are not added because to me there is no reason to.
  • Stunning Shot is not added because of insufficient SP. I want to be able to deal more damage, without having to sacrifice my other skills in the BowMaster Tree. In addition, I rarely PVP as well, so it does not justify me adding it now.
  • Willow Kick is added for the rare occasions that I PVP, but also during PVE, where it helps to clear mobs when my other close range mob clearing skills are on cool down.
  • Mind Conquer level 2 is because I had 1 extra skill point and I did not want to leave it lying around.

2.6.6 Potential Skill Build (Level 50)
Archer146/312
BowMaster310/312
Sniper44/312
Used SP500
Remaining SP0

Explanation:
  • Arrow Shower at 4 and Tracking Arrows maxed for maximum damaging capability
  • Multi Shot at level 1 for an additional skill for rotation.

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